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©2007-2009 ~awesty
:iconawesty:

Artist's Comments

Started learning AS 3 today. I really like how it is OOP oriented (does that make sense?). It's a lot more like a real programming language.

I set the fps to 36. On my hard drive this ran at 32 at the slowest.

EDIT: It's running at 27-29 on dA for me without any particles on the screen, and it stays the same if I hold the mouse button down.

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:icongravityapple:
I quite like the effect. I have yet to swtich to AS 3, im quite keen to start soon.

Well done!
:iconawesty:
Wow that was fast :D

Thanks :D

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[balls]
:icon11broccoli11:
nice :D

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KITTY APPROVES
:iconwonderwhy-er:
Nice and simple...
Well AS3 shore is a lot better then AS2 tough some things annoy me... There are many mistakes in ti still... For example while making a game I stumbled on one new one for me. If you know in AS2 and AS3 garbage collector is used. It means that you don't need to delete/stop/deinitialise objects. Just remove links on them and they will be collected by garbage collector as ones that have no connections to program. So in my game I had intro which was made out of some framed movie clips. I found out that even after removing them from all child lists and removing all links on them they still continue to get ENTER_FRAME event and continue to work… So I am forced to add destroy method to them all like:
function destroy(){
stop();
removeEventListener(Event.ENTER_FRAME,frame);
arr=[];
//and so on
}
And all that freaks me out. There were no such problems before in AS2…

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconawesty:
Yea. For this all I did was make a dispose method that removed the child and the childs event listener.

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[balls]
:iconrobphillips:
I still want someone to build a game in AS3, and build the SAME EXACT game in AS2 and match them up.. because I guarantee you there will be no difference.. the "power" of AS3 is only valid in simulations such as this.. not games.
:iconwonderwhy-er:
Well it sohuld not be like that. There is such parametr in addEventListener like weak referance. It means that this event should stop working after object is disposed(no links on it too) but it still works ;( Eh... I don't like Flash for thet very much. But there are not of much choice here. Java? noooo... Tough .Net Silverlight is almost here and i will shorly pick my nose in it.

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There is only a Flash between the past and future, and exactly that is what I call life… at least for Flasher/Scripter/Designer :D


I support DA Sound Dimension [link]
:iconawesty:
Yea, i agree.

I don't think Adobe were thinking of all the people that make games when they made AS 3.0. They were just thinking of the big buisnesses that actually pay for their software :D

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[balls]

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October 5, 2007
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